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I wonder if he’s generating his own electricity? We were then dropped a challenge by another friend to see who could cure the most patients which, if we were successful would earn us kudosh. Every so often our helpful (but sometimes annoying) assistant would pop up and tell us that our hospital value was less than our friends’ and how we should be more like them. Secondly, despite lacking any actual multiplayer, you’re also competing against your friends’ hospitals. Firstly, the better your hospital and the higher its reputation, the more people want to go there to be cured. These stats are important for two reasons. If you’re canny and set prices at a reasonable level you’re then able to keep the number of walk-ins down which in turn means fewer queues and a better cure percentage. Hiring doctors, nurses, assistants and janitors like they were going out of fashion and all because we weren’t thinking as a business. In many of our hospitals we found ourselves overrun, scrambling to build more rooms to take the pressure off others. It helps to think of each hospital as a business and it’s a mistake to try and cure everyone. If only this was available with the bloaty head clinic back in the day.įirst and foremost though, both games are management sims and make no mistake, Two Point Hospital can be relentless. One of our favourites being for “light-headedness” where lightbulb heads are removed and their new ones are created and fitted.
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Unlike its predecessor, you can zoom right in on the action if you want to and watch the medical procedures take place. Animations are fluid and watching my virtual medical professionals carry out their duties is rather enjoyable. Built on the Unity engine the art style is fun and colourful.
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Theme Hospital had a wonderfully cartoonish style and it’s great to see that carried on into Two Point Hospital. That being said there have been plenty of changes, not least of all visually. It wasn’t long before we were battling queues for our GPs office and trying our best to get those vermin scurrying around our hospital in our crosshairs. From the planting of that first receptionist desk to the hiring of that first employee everything just feels oh-so familiar. It’s no surprise then that, as soon as you start things off in your first hospital, memories of its forebear come flooding back. Those names won’t mean much to most people but they were the producer and artist respectively on Theme Hospital. It’s been twenty-one years since Theme Hospital’s release in 1997 and now we have its spiritual successor in the shape of Two Point Hospital, developed by Two Point Studios who, among its founders, include Mark Webley and Gary Carr. Clearly my managerial capabilities weren’t up to snuff but I still enjoyed the inane humour and the wonderfully silly illnesses. Once I got through the first few levels, the difficulty ramped up to the point where fourteen-year-old me just couldn’t keep up. I fondly remember playing Theme Hospital as a teenager but equally I remember being particularly awful at it. Some of them had some simple mechanics but could be devilishly difficult to master. Reeling them off is to reminisce on some classics from Syndicate and Dungeon Keeper to Theme Park and Theme Hospital. In the 1990s Bullfrog, then headed by the legendary Peter Molyneux, released a string of highly successful and often imitated titles.
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